Multiplayer (or “Versus”) mode runs smoothly and quickly, with virtually no lag-even when I was playing on my 3G against a 3GS. As of right now (let’s cross our fingers for an update), the game only supports Bluetooth multiplayer. Free-sparring features one-on-one battles with a computer, and the training room is like free-sparring in which the computer doesn’t fight back.īy far, the most alluring feature of Street Fighter IV for the iPhone is the multiplayer mode. The dojo is a training session-great if you’re a newbie, or if you just need some time to get used to the non-physical controls. There’s no save function, so if you leave the game, you’ll have to start over again. The tournament mode is disappointingly quick and uncreative-the entire thing took me about ten minutes to play through and the ending is the same for each character. Solo play options include tournament, free-sparring, dojo, and a training room. There are several modes to keep you occupied, though only the Bluetooth multiplayer holds a lasting draw. These little shortcuts, while kind of like cheating, keep the game from getting frustrating. While I can appreciate the time and skill it takes to master the joystick controls, the SP button and revenge/super combo gauges are a nice touch-as the virtual joystick is pretty good, but it’s not that good. Once they’re full (or, mostly), you can simply tap them to perform some pretty deadly moves. There are two meters at the top of the screen-the “revenge gauge” and the “super combo gauge.” The “revenge gauge” fills up as you take hits, while the “super combo gauge” fills up as you make hits. Similarly, extra-special super combo and ultra moves can be performed through joystick-maneuvers, or by tapping the meters on the top of the screen. Street Fighter veterans will appreciate many original move combinations are preserved-though they may be annoyed at the fact that non-vets such as myself can perform the same tricky moves by hitting the SP (special move) button. The reduction in the number of buttons is understandable considering the small screen size, but will still likely irritate some purists. ![]() But the attack buttons are reduced to four buttons: punch, kick, special move, and charge attack. ![]() The large joystick is particularly impressive as its built for the precise movements needed to perform special moves. ![]() The developers apparently spent months on the controls, ensuring that the unique feel of the combos and attacks could be translated to the iPhone. You may be wondering how an arcade/console game that’s tremendously dependent on joystick-maneuvers translates into a touch-screen game-and the answer is, shockingly well. The graphics, while impressive for the platform, look more like Street Fighter II than IV-the level of detail and polish of the fighters is lacking, though the cut-scenes keep to the Street Fighter IV graphics. This was a bit disappointing, as it’s less than half of the original cast and there are no unlockable characters or levels. Bison, Dhalsim, and Chun-Li from the original Street Fighter II, along with newcomer Abel from Street Fighter IV-and all are available right from the start. Dedicated fans of the series will likely deride the game for what it’s lacking, so let’s get that out of the way: Street Fighter IV for the iPhone features only eight of the 19 characters-Ryu, Ken, Blanka, Guile, M.
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